rigidbody (2) 썸네일형 리스트형 리지드바디와 이동, 회전, 애니메이션 using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovement : MonoBehaviour { public float turnSpeed = 20f; Animator m_Animator; Rigidbody m_Rigidbody; Vector3 m_Movement; Quaternion m_Rotation = Quaternion.identity; void Start () { m_Animator = GetComponent (); m_Rigidbody = GetComponent (); } void FixedUpdate () { float horizontal = Input.GetAxis .. RigidBody를 이용한 이동, 회전 장점 특징 코드 using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { public float moveSpeed; public float rotateSpeed; private Rigidbody playerRigidbody; void Start() { playerRigidbody = GetComponent(); } void FixedUpdate() { Move(); Rotate(); } void Move() { float input = Input.GetAxis("Vertical"); Vector3 moveDistance = input * transform.. 이전 1 다음